The past, present & future of interactive narrative storytelling: theme parks

interactive narrative storytelling

Welcome back to our deep-dive discussion surrounding interactive narrative storytelling. So far in this series, we have taken a look at the history and evolution of this ever-growing format, have explored multi-branching narratives through the idea of “choose your own adventure”, and have taken a glimpse into what the future holds for this unique and promising medium.

In part V of their conversation, Louis Alfieri (CCO & Principal Creative of Raven Sun Creative) & Tim Madison (Sr. Show Writer of Raven Sun Creative) discuss interactive storytelling in guest destinations and location based entertainment. The two talk about the interactive exploration-type games that trail-blazed what would later become the current modes of entertainment for these multi-branching adventures that make each guest experience unique, and with many possibilities for interaction and exploration. 

In this newest piece, Louis and Tim explore the history of interactive narratives in theme parks from the release of the “Living Character Initiative” in the early 2000’s, to the more recent and technologically advanced offerings from Meow Wolf’s Omega Mart, Puy du Fou’s Le Mystère de La Pérouse, the Galactic Starcruiser, and many more!

If you are new to this series, you can find parts I, II, III, and IV on Blooloop for the full discussion on  interactive narrative storytelling – its origins, evolution, and critical role in the future of experience design within LBE destinations.

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