The REC-Room is an advanced immersive training simulator designed to build the skills of soldiers and emergency responders in hyper-realistic combat and crisis scenarios, designed to fill a gap between traditional field exercises and existing VR training technology. We created this first-of-its-kind simulator environment to put soldiers and personnel into highly realistic battlefield and disaster scenarios to enhance performance, build experience, and improve decision-making.
Entrepreneurial Prototype / Invention
US Government, Allies, and Emergency Response Market
How can we apply a range of immersive technologies to optimize soldier units and emergency response personnel for combat and crisis scenarios? Our aim was to provide an infinitely versatile training and evaluation platform that put personnel into real space simulations that offered what field exercise and virtual reality could not.
Developed a complete REC-TTS (Reconfigurable Environment Combat – Tactical Training Simulator) employing:
Flexibility of the system has shown great promise in other fields for varying applications. The REC-Room platform is currently being adapted for experiential art creation, activism, and advocacy on global environmental and humanitarian issues.
The REC Room capabilities include:
Turning Point is a global issue, artist, media and creative-based experience that will blur the lines between the physical and digital worlds in real time to trigger change in the future of humanity.
Linking urban centers and nature, physical artistic field installations respond to big data and are powered by participants via a game engine’s interactives, to create a communication loop in real time, triggering a turning point towards action for our planet’s future.
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